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Sketching tips

Some tips to improve your sketching

  1. Don't try to improve yourself as an artist. Try instead to improve the particular art work at hand.
  2. When you start you have an idea in your head and a blank page. After you have made the first attempt to put down the idea you may fail miserably. But remember that now you have something better than a blank page. You have some depiction of your idea, plus a clear understanding of what is wrong with that depiction.
  3. When you improve a badly drawn picture, always draw the improvement first before erasing the original. A visible mistake is easier to rectify than an invisible one.
  4. Remember that it is the final art work that counts, not how many iterations you had to spend to arrive at it.

What-you-know Vs what-you-see

Wen you draw something by looking at the actual object (or a photograph of it) you have two types of info: what-you-know and what-you-see. It is a pity that often these two contend with each other. When you draw what-you-see (or what you think you see), the result may grossly contradict what-you-know. A typical example being two nicely drawn eyes that look different. However, if you rely too much on what-you-know, you risk producing sterotyped artwork. Children often do this mistake. My daughter always insists drawing two eyes while drawing a face even in profile view. All her flowers have exactly 4 roundish petals.

Once way out of this problem is via gesture drawing. The idea is best illustrated with an example. Consider the following numbers
3354683423
3354683489
3354683454
3354683429
3354683445
3354683408
Look at these numbers. Now I shall hide the third number (leaving the others visible). You have to tell me that number. Can you do this? Yes, quite easily, once you notice that all these numbers differ only in the rightmost two digits. So remembering those two are enough.

The common part is the structure and the variable part is the gesture. This is useful while drawing. We all know the structure of a human body. So when we want to draw a human figure it is enough to jot down just the "extra features" or gesture. As one artist once put it, gesture drawing means drawing what the person is doing. The more you know your subject (need not be human) the more sructural info you have, and so the less gesture you need. Often a gesture drawing is as different from the final art work as 54 is from the third number above. So don't feel bad if an uninitiated onlooker is unimpressed with your gesture drawings.

Structure

Many art teachers ask you to start with a rough structure and then add details to it. While this is a great advice, remember the following points.
  1. Never use 2D structures for 3D objects.
  2. You decide about the structure to use after inspecting the object. Too many art teachers prescribe formulaic models for popular subjects like human figures, heads, dogs, horses. Avoid them as much as possible.
  3. Structure is not so much about physical truth as it is about visual perception. Thus, the shape of the skull may be less important than an imaginary cone formed by a woman's hair. Look for simple 3D shapes. Imagining such shapes in a real scene, if done consciously, is an area where a student is most likely to improve very fast.
  4. The main reason why structures are useful, is because they allow quick identification and correction of errors.
  5. Complete the entire picture at the structural level before adding details.
  6. Being sloppy with details may be OK, but being sloppy with structures is sure to lead to ugly pictures.
  7. Use 3D structures and 2D checks.

How much practice

Practice is important, but often one attaches too much emphasis on making too many drawing. Remember that a good drawing requires subtle thinking, which is possible only with a fresh hopeful mind. If you force yourself to draw too much, you will face too many failures, and each failure will sap oit your enthusiasm. It is like making a loss in a business venture. A failure is a pillar of success ony when you carefully analyse it to rectify it. "Keep on drawing without caring about how good the outcome is" is a precept often given by art teachers. But this maxim produces more frustrated art students than accomplished artists.

There are two types of mistakes: where you do not mind the mistake, and where you do. It is the latter that saps out enthusiasm. Every time this happens, stop drawing. Look at what ou have done, and try to pin point the mistake. Don't remain satisfied with a vague statement like "Something does not look right". Seek a concrete statement like "This line is shorter than it should be". Then think if you could have detected the mistake earlier. If not, then you have reason to be happy, as you have caught the mistake at the earliest. Next, try to rectify the mistake.

It is quite possible that you feel too angry, agitated or tired to do these three steps in a composed manner. Then take rest, and come back later. But never allow such failures to pile up. If you do, then either you'll eventually get frustrated and stop drawing or you'll become callous towards failures (which means the artist inside you has died).

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